Back to experiences

Project

The Big Ideas Programme

A STEM and enterprise programme focused on sustainability and youth empowerment - nearly 35,000 students nationwide have benefitted so far!

The Big Ideas Programme

Is this experience available at your school?

Check here, it just takes a second. If it's not available we'll direct you to experiences that are!

The Big Ideas Programme is an annual STEM and enterprise programme that challenges students in English secondary schools to develop creative solutions to real-world sustainability issues.

Delivered in schools and supported by a network of business partners, the programme connects students with industry mentors who guide them as they work in teams to develop their own “Big Ideas” around the environmental challenges they care about most. It’s a flexible, structured programme with ready-to-use resources, making it easy to embed into STEM lessons, enrichment or careers provision while building students’ creativity, teamwork, problem-solving and communication skills.

Students submit their ideas to the Big Ideas Competition, with opportunities to progress to Regional Finals hosted at universities and a prestigious National Final at the Palace of Westminster in London. Along the way, students gain valuable experience presenting and pitching to professionals, and those who reach Regional Finals are awarded a CREST Bronze Award.

The programme is aligned with key frameworks including the UN Sustainable Development Goals, Skills Builder (Impact Level 4), the UK Sustainability and Climate Change Strategy, and the Gatsby Benchmarks, supporting both curriculum and careers outcomes.

Capacity

Open to schools in England.

The programme typically works with 60–150 students per school (with flexibility for larger groups) and reaches around 3,000 students nationally each year.

Cost

A subsidised participation fee of £750 covers the full journey from an in-school Big Ideas Day through to potential progression to the National Final (held annually in August).

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Biology
    • Chemistry
    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Agriculture and food
    • Biotechnology
    • Chemical engineering
    • Design, art and fashion
    • Electronics, robotics and programming
    • Energy and environment
    • General engineering
    • Humanitarian aid
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Medicine and healthcare
    • Space and aerospace engineering
    • Sport and fitness
    • Structures, construction and civil engineering
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them

  • Creativity - Using imagination and generating new ideas

  • Leadership - Supporting, encouraging and motivating others to achieve a shared goal

  • Listening - Receiving, retaining and processing information

  • Problem solving - Finding solutions to challenges

  • Speaking - Transmitting information or ideas

  • Adapting - Overcoming challenges and setbacks to achieve goals

  • Teamwork - Working cooperatively with others to achieve a shared goal

What the teachers say

We would love to read all about your time with this experience!

Log in to write a testimonial
Icon representing Secondary education Secondary
Workshop

Learn About Energy Through Play

Discover Energy with Megawatt! Megawatt combines hands-on resources and an engaging card game to teach about energy, climate change, and sustainability.

  • Ages 11 to 16
  • In-school
  • Full day
  • Free
Icon representing Secondary education Secondary
Project

CREST Discovery

A fun introduction to STEM project work! Developed by the British Science Association, students complete either a single activity or a series of linked challenges with clear real-world contexts.

  • Ages 11 to 14
  • Online
  • Full day
  • Free Bursaries available

Careers resources