Learning through play with the Megawatt card game! A facilitated workshop where students will build an electricity grid and compete to see who can withstand the effects of climate change.
A hands-on, fun experience in which students will play Megawatt, a card game that challenges players to build an electricity grid. Based on real-world data, students will attempt to balance power, impact and cost to build an electricity grid with different energy sources and technologies. Their grids are then put to the test with political or climate events to see who has the most resilient grid.
DBS-checked energy expert will come to your school and deliver a Megawatt workshop suited to your needs - from a 1 hour session all the way to a full day workshop, including a careers talk and a teacher training session to learn how to use Megawatt in the classroom. The facilitators are energy experts and work as engineers in the energy industry, so are well placed to answer any questions about energy or career pathways.
Megawatt's mission is to inspire curiosity about sustainable energy and develop the problem solvers of the future, and they hope to do this for your school.
Workshops can accommodate up to 30+ students
Workshops start from 1 hour sessions costing £120, up to £600 where we run a full day workshop, which can include multiple Megawatt sessions, a careers talk and a teacher session. For locations more than an hour from Bristol, mileage rates may apply.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Problem solving - the ability to find a solution to a complex situation or challenge.
Design and build your cars, test them in practice sessions, then compete to beat the competition - turn science to GLORY!
Interactive and educational Minecraft game to play in the classroom: give a budget to an 11 to 14 year old and let them compete to build the most sustainable heating system for their home!