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STEM Enterprise

Are you a future entrepreneur? An opportunity to enter the 'Dragon's Den'.

STEM Enterprise

Working in teams of 4 to 6, students assess their individual strengths and take on the roles needed to run a successful business.  The teams then brainstorm various product ideas before developing a final product design.

Once they have selected a product to work on, teams will produce a series of prototypes, considering the materials used, the needs of the end-user and the cost implications of their decisions. They will need to adapt their designs during the day. They then work together to make their product, develop an advertising plan and design a sales strategy.

The day can be run for up to 120 pupils in a large hall. The teams will be guided through the process of selecting, making, and marketing a saleable product. They are encouraged to work to a budget and will be given a credit card to use at the challenge shop.

Success will require students to communicate, work well as part of a team, use creative thinking, be aware of financial constraints within business and prove themselves to be true entrepreneurs.

The day will give students the opportunity to use a wide range of enterprise skills.

Capacity

Minimum of 45 participants, maximum of 120 participants

Duration

1 session lasts a day.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Design and Technology
    • Engineering
    • Maths
    • Design/Art/Fashion
    • Materials/Products/Manufacturing

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Speaking - the oral transmission of information or ideas.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

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Careers resources