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Workshop

The Noise Around Us

Code a noise monitoring system to help your pupils understand the importance of animal habitats in their school to community space.

The Noise Around Us

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Meet young people where they are at with a focus on nature. In The Noise Around Us pupils explore the importance of habitats for animals in their local community or school space.

Using programming constructs such as sequence, data logging and iteration, they work in pairs to produce a solution using the micro:bit to record noise activity in two different locations such as a tree or wooded area and a field or hedgerow. They work in pairs using pair programming approaches to build and test their solution. Once the data is collected they export the it to Canva where they produce a data visualisation such as a graph or infographic to help them analyse the data and make decisions. They present these findings using digital literacy skills to their teacher or headteacher with guidance on what could be done within the community or school to welcome more animals to share their space with them.

They identify how careers in Computing and Engineering can lead to using technology for good to support other creatures that share their world.

During this workshop, the pupils work in small teams and develop their problem-solving skills through pair programming and collaborative communication.

Workshops are available for KS2 pupils and best suited to students in Year 4 through to Year 6.

Key information

  • Capacity: 12 to 30 students per class.
  • Space requirements: Learning space proximity to outdoor area or separate classroom or other suitable space.
  • This workshop is free for schools in the following areas: Birmingham, Swindon, Reading, West Berkshire, Oxfordshire, Leeds, Devon, Portsmouth, Essex, Kent, Cardiff, Swansea.
  • Outside of these areas, the cost is £600 for a full day delivery with two classes or £400 for a half day with one class. Bursaries are available to apply for - see the DIGIT website for more details.
  • The charity can, depending on location, bring along micro:bits and Chromebooks if required by schools that don't have access to these resources.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Topics

  • Animals including humans
  • Sound
  • Seasonal changes
  • Computing

Working scientifically

Whichever curriculum your school follows, pupils should have the opportunity to carry out practical investigations in science that help them to develop their scientific skills. This experience builds the following enquiry skills:

  • Asking questions
  • Making predictions
  • Setting up tests
  • Observing and measuring
  • Recording data
  • Interpreting and communicating results
  • Evaluating

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

Good for a career in...

  • Computing
  • Electronics
  • Environment
What the teachers say

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