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Workshop

The Energy Car Challenge

Design and build your cars, test them in practice sessions, then compete to beat the competition - turn science to GLORY!

The Energy Car Challenge

Is this experience available at your school?

Check here, it just takes a second. If it's not available we'll direct you to experiences that are!

It's hands-on, it's fun!

It does require lots of K'nex resources (which will be provided for the duration of the event).

The session has been delivered many times for many years, and schools/colleges typically pay a fee for the managed delivery of the session unless other funding arrangements are in place.

Age groups year 5 upwards, sessions can be run with any age/abilities.

It can be adapted and extended easily to include lots of industrial careers and project management.

Capacity

Minimum of 10 participants, maximum of 60 participants.

Cost

Typically £200 to £300 ex. VAT for a day-long session, subject to additional mileage/travel/subsistence costs.

Duration

Ideally, a day-long event but can be adapted to suit student numbers and age/ability groups.

Typically this session is done as a competition, and can take place as a number of sessions to build up the skills of the teams gradually, fostering the concept of continuous improvement - just like the real world of motorsport, engineering & industrial design, and projects/manufacturing.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Design, art and fashion
    • Energy and environment
    • General engineering
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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Workshop

The Pipe Bridge Challenge

Tomorrow's CO2-free, H2-full world needs expertise now!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
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Workshop

Super Stixx Engineering Challenge

Students learn hands-on how engineers think & work while developing their problem solving and teamworking skills.

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
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Event

A Rough Guide to Engineering

What is engineering? Where can you find it? Come on a journey around the world and find out what engineers do, how they do it, and why!

  • Ages 11 to 16
  • In-school
  • 1 to 2 hours
  • Cost applies

Careers resources