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Workshop

Technology for Everything - Assembly 2

This live virtual assembly on 23 June 2025 will show your students how technology can bring together their skills and interest in Geography, Science, Computing, and Design

Technology for Everything - Assembly 2

Do your students know how technology can help us solve problems, bring new designs ideas to reality, or even make predictions about the future?

Tech for Geography, Science, Computing and Design is the second assembly in a brand-new series for Year 6 and Year 7 students.

Join Tech She Can on Monday 23 June at 2pm, when their Tech She Can Teacher, Katie, will deliver a free virtual 25 minute Tech We Can LIVE assembly. The content of this assembly has been developed for Year 6 and Year 7 students, but is suitable for students aged 10-13.

Starting secondary school means that students have a fantastic opportunity to study subjects in more depth and in dedicated lessons, but it can also mean that the links between subjects become less visible to them. Through this assembly, Tech She Can will open your students’ eyes to how technology can bring together their skills and interests from different subjects, and also highlight some of the exciting future technology careers available.

Students do not need any resources to participate. The content is ideal in the classroom environment, hall or from home.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Learning what the engineering workplace is like

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Biology
    • Chemistry
    • Computing
    • Design and Technology
    • Physics
    • Design, art and fashion
    • Energy and environment

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

  • Listening - the ability to listen and understand information.

What the teachers say

We would love to read all about your time with this experience!

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