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Workshop

Sustainable solutions

Working in teams, students are challenged to use digital tools and new technologies to tackle climate change in their area.

Sustainable solutions

Working in teams of four, students are challenged to use digital tools and new technologies to tackle climate change in their local area.

This activity encourages students to develop their employability skills. For example, listening, speaking, problem solving, creativity and teamwork.

Students will work through the design process to research, design and develop a prototype. Once they have created their prototype, it is then time to enter the Dragon’s Den and communicate their findings as a group presentation.

Through the completion of this workshop, students will also be able to achieve a CREST Discovery Award.

This workshop supports the KS2 Science and Design and Technology national curriculum. This workshop covers Gatsby Benchmark 3, 4 and sometimes 5 if volunteers/ambassadors are able to attend (Covid permitting).

STEMworks will provide all materials for the workshop.

Capacity

Minimum of 20 participants, maximum of 50 participants.

Cost

£450 + costs for consumables.

Duration and location

Full day, at schools within 150 miles of Gloucester.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Energy and environment
    • General engineering

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Listening - the ability to listen and understand information.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Speaking - the oral transmission of information or ideas.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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Speaker

STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life.

  • Ages 11 to 21
  • In-school
  • Full day
  • Free
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Workshop

Beginner's web development with HPE

Learn how to design and create a website, all about you, completely from scratch!

  • Ages 11 to 16
  • Online
  • Multi-session
  • Free
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Workshop

Energy Quest

Energy Quest is a free workshop for students designed to unlock their inner engineer as they explore sustainable energy sources.

  • Ages 11 to 14
  • In-school
  • 1 to 2 hours
  • Free
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Competition

VEX GO Challenge

 A classroom-based competition for primary schools that brings STEM to life!

  • Ages 7 to 11
  • In-school
  • Flexible project work
  • Cost applies
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Event

Gearbox

Design, build, test! Get your teeth into this workshop and be spurred on to success; discover enlightenment in the world of dynamics and power transmission!

  • Ages 11 to 21
  • In-school
  • Full day
  • Cost applies
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Workshop

Super Stixx Engineering Challenge

Students learn hands-on how engineers think & work while developing their problem solving and teamworking skills.

  • Ages 11 to 21
  • In-school
  • Full day
  • Cost applies

Careers resources