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Workshop

Sphero Engineering Build and Race

Design and build a chariot to attach to the Sphero and carry a Lego figure around our race track!

Sphero Engineering Build and Race

In this workshop students have to design and build a chariot to attach to the Sphero to carry a Lego figure around our race track. Older students are given a budget to 'buy' materials. Maths skills, problem-solving, resilience and teamwork are all developed in this action-packed session.

We use our workshops to develop a desire to learn about STEM and how it is used in everyday life. These workshops offer an engaging link to engineering, the curriculum, and Gatsby Benchmarks while highlighting future career possibilities.

Capacity

Minimum of 10 participants, maximum of 32 participants.

Cost

Contact us for a full quote tailored to your requirements.

Dates and Location

We do not charge travel costs on top of our workshops if the location is within one hour of our office. Over 1 hour we will charge mileage, over 2 hours we may need to add accommodation costs on top but we can offer a full quote before purchase.

Duration

This is a half-day workshop that can fit into a morning or afternoon session of school within normal school timings.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Design, art and fashion
    • Electronics, robotics and programming
    • General engineering
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Structures, construction and civil engineering
    • Transport

Gatsby benchmarks

TheĀ Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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Skill supply visited our school to run two sessions with our Year 7 and 8 students. The sessions were really well planned. The students could see the role that engineers play in society and got to learn about the range of engineers. The task of using the Sphero robots and designing a carriage allowed the students to be engineers. They used their problem solving and teamwork skills. They also were able to evaluate and take on each others ideas to improve their design. The students learnt a lot and really enjoyed it. See quotes below from some of our Year 8 students who took part: "It was fun and creative. It made me think I would like to be an engineer in the future." "I got to use lots of skills that engineers use. I got to explore new things." "I was able to learn new things. It was a new fun experience racing our robots. It opened my creative mind and I enjoyed working with my peers." I would highly recommend this activity.
Alyson Taylor KS3
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Workshop

Code4Drones Enrichment Day

Learn to code by flying drones! Program drones to fly along certain paths, navigate through hoops, and complete flips.

  • Ages 11 to 16
  • In-school
  • Full day
  • Cost applies

Careers resources