- Ages 11 to 14
- Offsite
-
- The University of Bedfordshire
- The University of Bedfordshire
- 15 January 2025 to 15 January 2025
- Full day
- Cost applies
Event
Help students play a pivotal role in driving climate action, changing consumer behaviour, and promoting sustainable practices for life.
Imagine your students stepping into a dynamic, interactive summit where their creativity meets one of the most pressing challenges of our time — climate change.
This event is designed to ignite their passion for both environmental advocacy and innovative marketing, equipping them with the tools to become change-makers in a rapidly evolving world. Over the course of this engaging experience, your students will collaborate with industry experts, engage in hands-on workshops, and discover how their skills can help build a more sustainable future.
Event details
Capacity
Schools can bring up to 10 students.
If the total event capacity is not reached, there may be scope to bring more students. In the event of this, the organiser will contact registered schools to inform them of the new limit.
Cost
£75 per school + £6.96 Eventbrite booking fee.
Improve engagement, interest or enjoyment in STEM subjects
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Listening - the ability to listen and understand information.
Speaking - the oral transmission of information or ideas.
Interactive and educational Minecraft game to play in the classroom: give a budget to an 11 to 14 year old and let them compete to build the most sustainable heating system for their home!
Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities.
A 7-session introductory computing course that supports students in creating a community focused, climate action app prototype.