- Ages 11 to 18
- Online
- 1 August 2024 to 31 July 2025
- Flexible project work
- Free
Competition
Empowering the digital innovators of tomorrow to develop a creative tech-based solution to address the unique theme of each monthly challenge.
The goIT monthly challenge will set students on the path to becoming the digital innovators of the future!
Every month students will directly engage with the United Nations Sustainable Development Goals (SDGs) by tackling a unique challenge.
Students have the opportunity to develop an innovative tech-based solution that addresses the month’s SDG! We encourage students to get creative and share their idea in a 3-minute video pitch.
The 3 winners of each month's challenge win a coveted spot on TCSEmpowers, will have their solution shared across social media platforms, and win a prize!
The challenge gives students confidence by helping them to nurture the 21st century skills necessary to create technology for social good, exposing them to a diverse range of STEM careers and guidance from experts from a wide range of backgrounds, and opening their minds to a future career in STEM.
This fun monthly challenge will spark curiosity in students ages 11 to 17 from any background.
Don't hesitate to join thousands of other educators globally and goIT!
Duration
The challenge runs for a month - we announce the challenge at the start of the month and the challenge closes at the end of the month. Teachers and students can upload their 3-minute video by the last day of the month to enter.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Problem solving - the ability to find a solution to a complex situation or challenge.
An engaging, interactive online experience for students to use design thinking and technology to help solve real-world problems.