- Ages 14 to 18
- Online
- 1 August 2024 to 31 July 2025
- Flexible project work
- Free
Workshop
An engaging, interactive online experience for students to use design thinking and technology to help solve real-world problems.
Get young people to start learning how to make a difference in their communities using technology today!
The goIT online experience will set students on the path to becoming the digital innovators of the future.
Our modular programme follows the steps used by industry experts every day, and provides students with the 21st-century skills and confidence to pursue a career in STEM-related industries by exposing them to a diverse range of STEM careers and guidance from inspiring real-life computer scientists.
Through engaging tasks and challenges, students will discover the importance of design thinking, wireframing, storyboarding, and basic programming concepts in creating their very own mobile app.
Students will learn how to prepare a presentation and professionally pitch their innovative app, enabling them to share their creativity with teachers, other students, and beyond!
This fun self-paced programme will spark curiosity in students ages 14 -18 from any background.
Don't hesitate to join thousands of other educators globally and 'goIT'!
Duration
6 modules - self-paced.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
TheĀ Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Problem solving - the ability to find a solution to a complex situation or challenge.
Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities.
Empowering the digital innovators of tomorrow to develop a creative tech-based solution to address the unique theme of each monthly challenge.