Back to experiences

Workshop

goIT Online Experience

An engaging, interactive online experience for students to use design thinking and technology to help solve real-world problems.

goIT Online Experience

Get young people to start learning how to make a difference in their communities using technology today!

The goIT online experience will set students on the path to becoming the digital innovators of the future.

Our modular programme follows the steps used by industry experts every day, and provides students with the 21st-century skills and confidence to pursue a career in STEM-related industries by exposing them to a diverse range of STEM careers and guidance from inspiring real-life computer scientists.

Through engaging tasks and challenges, students will discover the importance of design thinking, wireframing, storyboarding, and basic programming concepts in creating their very own mobile app.

Students will learn how to prepare a presentation and professionally pitch their innovative app, enabling them to share their creativity with teachers, other students, and beyond!

This fun self-paced programme will spark curiosity in students ages 14 -18 from any background.

Don't hesitate to join thousands of other educators globally and 'goIT'!

Duration

6 modules - self-paced.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Electronics, robotics and programming
    • General engineering

Gatsby benchmarks

TheĀ Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

What the teachers say

We would love to read all about your time with this experience!

Log in to write a testimonial
Icon representing Secondary education Secondary
Workshop

i2E BBC Micro:bit Workshop

Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities.

  • Ages 11 to 16
  • In-school
  • Full day
  • Cost may apply
Icon representing Secondary education Secondary
Competition

goIT Monthly Challenge

Empowering the digital innovators of tomorrow to develop a creative tech-based solution to address the unique theme of each monthly challenge.

  • Ages 11 to 18
  • Online
  • Flexible project work
  • Free

Careers resources