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Workshop

Gearbox

Design, build, test! Get your teeth into this workshop and be spurred on to success; discover enlightenment in the world of dynamics and power transmission!

Gearbox

Is this experience available at your school?

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It's hands-on, it's fun!

It does require lots of K'nex resources (which will be provided for the duration of the event).

The session has been delivered many times for many years, and schools/colleges typically pay a fee for the managed delivery of the session unless other funding arrangements are in place.

Age groups year 5 upwards, a session can be run with any age/abilities.

It can be adapted and extended easily to include lots of industrial careers and project management.

Capacity

Minimum of 10 participants, maximum of 60 participants.

Cost

Typically £200 to £300 ex VAT for a day-long session and subject to additional mileage/travel/subsistence costs.

Duration

Ideally, a day-long event but can be adapted to suit student numbers and age/ability groups. Typically this session is done as a competition, but can take place over a number sessions which can build up the skills of the teams gradually, fostering the concept of continuous improvement (just like the real world of motorsport, engineering & industrial design, and projects/manufacturing).

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Design, art and fashion
    • Energy and environment
    • General engineering
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
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  • Ages 11 to 18+
  • In-school
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  • Cost applies
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Learn to code by flying drones! Program drones to fly along certain paths, navigate through hoops, and complete flips.

  • Ages 11 to 16
  • In-school
  • Full day
  • Cost applies

Careers resources