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Engineering Educates: Farmvention Challenge

A curriculum-aligned challenge to inspire your KS2 pupils in the context of British farming.

Engineering Educates: Farmvention Challenge

Inspire your pupils with the context of British farming.

Two curriculum-aligned pathways for students aged 7 to 11 provide you with lesson plans and high quality resources to deliver maths, science, DT and computing lessons with a real-world context.

Your pupils will develop their problem-solving skills and be inspired to think like engineers!

First, choose a pathway for your learners:

  • Soil Defender: Age 7 - 9 years
    Learners are introduced to British farming, with particular focus on arable farming. They create 3D models, develop and test prototypes and use Micro:bits to automate their designs.

  • Cattle Carers: Age 9-11 years
    This pathway focuses on British dairy farming. Learners explore and create solutions to improve cattle health and living conditions. They create and automate 3D models to improve communication between animals and farmers.


Each pathway includes sequences of five curriculum-linked sessions. Learners apply their knowledge and skills from maths, science, design technology and computing within the rich-context of British farming and agricultural engineering. The pathways are written by teachers-for teachers and lead learners through the engineering design process with embedding links to environmental sustainability. When thinking and working as engineers, learners solve problems that are true to the challenges farms face, with ample opportunity for creativity, imagination and collaboration.

Next, engage with farmers as a purposeful way to enrich learning and to support learners to make meaningful connections with people in careers that make a difference to our world.


Engineering Educates: Farmvention Challenge is a 2-year campaign developed in partnership with the Science and Engineering Education Research and Innovation Hub (SEERIH) at the University of Manchester and the NFU with support from a range of STEM organisations and charities.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Learning what the engineering workplace is like

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering


  • Plants
  • Animals including humans
  • Living things and their habitats
  • Materials
  • Rocks
  • Forces
  • Computing
  • Mechanisms

Working scientifically

Whichever curriculum your school follows, pupils should have the opportunity to carry out practical investigations in science that help them to develop their scientific skills. This experience builds the following enquiry skills:

  • Asking questions
  • Making predictions
  • Setting up tests
  • Observing and measuring
  • Recording data
  • Interpreting and communicating results
  • Evaluating

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

Good for a career in...

  • Computing
  • Construction
  • Design
  • Electronics
  • Environment
  • Food
What the teachers say

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Sustainable Farming

Build a micro greenhouse, code a micro:bit to monitor and control conditions, and grow microgreens – an insight into sustainable farming.

  • Ages 9 to 11
  • In-school
  • Flexible project work
  • Cost applies
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Enspire City

Enspire City - where students learn how engineers and STEM can change our world in a free to use online cityscape.

  • Ages 9 to 11
  • Online
  • 1 to 2 hours
  • Free

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