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Coding with Micro:bit

Code a micro:bit to control a small buggy, develop that code to respond to a remote control and then drive them into the battle arena!

Coding with Micro:bit

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In this coding workshop students explore how to control the movement of a small buggy by coding micro:bit. They are introduced to the basics of navigating MakeCode, a free to access online coding platform, and are led through coding a short programme that will get their buggy moving, before being set a series of independent challenges that will increase their buggy's range of movement.

Once fully mobile, students further develop their code to respond to signals from a remote control which they are also tasked with coding. Their ultimate aim is to develop a remote controlled buggy that is ready to compete in the final activity, the robot wrestling arena!

As well as completing the hands on coding challenges, students are introduced to the wide ranging applications of coding in the ever increasing internet of things. They look at the advantages and disadvantages of remote control vehicles in real world applications, including that of space exploration through the Mars rover.

At the end of the session, students are encouraged to reflect on the advances of digital technology since the programmes written by Ada Lovelace in the 1800's, and are asked to consider what has stayed the same as much as what will change next. They also have the chance to reflect on whether they have enjoyed using any of the skills highlighted throughout the session and if a career in coding or software engineering might be for them.

Requirements

Your school will need to provide a projector/screen on which to display instructions and a small amount of floor space where the students can test their robots.

Capacity and cost

  • A half-day workshop lasts approximately 2 hours and is suitable for 3 to 30 students
  • A half-day workshop costs £325
  • Full-day sessions accommodating 2 workshops, and multi-day sessions are available - see the activity provider website for more details

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Electronics, robotics and programming

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Linking curriculum learning to careers

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

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Competition

FIRST Tech Challenge

The UK’s most epic STEM enrichment programme for young people*. We're not building robots, we're building the future.
*as voted by robots

 

  • Ages 11 to 18
  • In-school
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  • Cost applies Bursaries available

Careers resources