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Workshop

The Pipe Bridge Challenge

Tomorrow's CO2 free, H2-full world needs expertise now!

The Pipe Bridge Challenge

It's hands-on, it's fun! It requires lots of Knex resource (which would be provided for the duration of the event).

The session has been delivered many times for many years and schools/colleges typically pay a fee for the managed delivery of the session unless other funding arrangements are in place.

Sessions can be run with any age or abilities. It can be adapted and extended easily to include lots of industrial careers and project/enterprise careers.

Capacity

Minimum of 10 participants, maximum of 90 participants.

Cost

Typically £200 to 300 excluding VAT for a day-long session and subject to additional mileage/travel/subsistence costs.

Duration

Ideally, a day-long event but can be adapted to suit student numbers and age/ability groups.

Typically this session is done as a competition and can be done as a number of sessions which can build up the skills of the teams gradually and can be used to foster the concept of continuous improvement, just like the real world of engineering & industrial design and projects/construction.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Art and Design
    • Engineering
    • Maths
    • Physics
    • Design/Art/Fashion
    • Energy/Environment
    • General Engineering
    • Materials/Products/Manufacturing
    • Mechanical Engineering/Systems/Processes
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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Workshop

i2E Micro:bit session

Introduction 2 Engineering stimulates student's interest in STEM subjects through hands-on, practical activities using the Micro:bit!

  • Ages 11 to 19
  • In-school
  • Half a day
  • Free
Workshop

Electronics Everywhere

An engaging, practical way for teachers to deliver the fundamentals of Electronics.

  • Ages 16 to 18
  • In-school
  • 1-2 hours
  • Free, state schools only

Careers resources