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Boost your students' sense of achievement

Setting clear, tangible goals and devising a robust route to achieving them is a major life skill that will help young people curb feelings of helplessness. Explore this collection of experiences, careers resources, and case studies that do just that.

Boost your students' sense of achievement

The pandemic has had a negative impact on young people’s mental health and well-being, with school leaders across the UK reporting that some pupils have lower levels of resilience and confidence, and increased levels of anxiety. 

One way to combat this is to engage students in activities that challenge them in manageable increments and that give them a sense of direction and achievement.  

Each experience on Neon builds on a set of essential skills. The ones featured here focus on ‘aiming high’, or the ability to set clear, tangible goals and devise a robust route to achieving them. The focus in these experiences is on working with care and attention, taking pride in success, and having a positive approach to new challenges. 

You can also use the case studies and resources we’ve selected to inspire students by showing them that no matter their circumstances, they can achieve great things – one step at a time. 

Related experiences

Icon representing Secondary education Secondary
Workshop

My Skills My Life

A tried and tested outreach resource created by WISE to inspire girls aged 11 to 19 to consider a career in STEM.
  • Ages 11 to 18
  • Online
  • 1 to 2 hours
  • Free
Icon representing Primary education Primary
Project

The Butterfly Effect, by Jacobs

The Butterfly Effect is a program designed to create lasting behavior change and habit formation by providing primary school students with the knowledge and understanding they need to put sustainability at the heart of every decision they make as the consumers of the future.

  • Ages 5 to 11
  • Online
  • Flexible project work
  • Free
Icon representing Secondary education Secondary
Competition

FIRST® LEGO® League Challenge

A robotics-based STEM competition that develops 21st century workplace skills.

  • Ages 11 to 16
  • In-school
  • Flexible project work
  • Cost applies Bursaries available
Icon representing Secondary education Secondary
Project

The Big Ideas Programme

A STEM and enterprise programme focused on sustainability and youth empowerment - over 30,000 students nationwide have benefitted so far!

  • Ages 11 to 14
  • In-school
  • Multi-session
  • Cost applies

Related resources