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The Magical Science & Engineering Show

Scientific Sue and her wizard apprentices recreate magical illusions by harnessing the unseen powers of gravity, magnetism, and electricity.

The Magical Science & Engineering Show

This creative and magical scientific journey explores the invisible forces that constantly affect us: gravitational, static electric, magnetic, and electromagnetic.

Physics, often seen as modern magic, underpins these phenomena, and scientists and engineers are akin to wizards. Harnessing the unseen powers of gravity, magnetism, and electricity, Scientific Sue and her apprentice wizards (- yes lots of volunteers are required!) will recreate the magical essence of Harry Potter's Wingardium Leviosa Spell.

This immersive experience not only sparks curiosity and imagination in young audiences but also underscores the significance of science and engineering in shaping our everyday world. Scientific Sue’s wacky combination of science, engineering, drama and storytelling makes this educational programme at times funny, magical but always thought provoking.

Capacity 300

Cost All cost are found on our website. Shows performed outside of Northern Ireland will incur extra travel costs.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Topics

  • Materials
  • Light
  • Sound
  • Electricity
  • Forces

Working scientifically

Whichever curriculum your school follows, pupils should have the opportunity to carry out practical investigations in science that help them to develop their scientific skills. This experience builds the following enquiry skills:

  • Asking questions
  • Making predictions
  • Setting up tests

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

Good for a career in...

  • Design
  • Energy
  • Entertainment
  • Music
What the teachers say

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  • Ages 7 to 11
  • In-school
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Tech We Can Champions

Tech We Can Champions are volunteers who visit schools virtually or in person to inspire future generations about a career in tech.

  • Ages 5 to 11
  • In-school
  • Up to an hour
  • Free

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