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Tech We Can Champions

Tech We Can Champions are volunteers who visit schools virtually or in person to inspire future generations about a career in tech.

Tech We Can Champions

Tech We Can Champions are volunteers who visit schools virtually or in person to inspire future generations about a career in tech. They can offer a range of experiences from workshops to assemblies, supported by Tech She Can educational resources.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Learning what the engineering workplace is like

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Biology
    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Agriculture and food
    • Biotechnology
    • Design, art and fashion
    • Electronics, robotics and programming
    • Energy and environment
    • Entertainment, sound and lighting
    • General engineering
    • Humanitarian aid
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Medicine and healthcare
    • Space and aerospace engineering
    • Sport and fitness
    • Structures, construction and civil engineering
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

What the teachers say

We would love to read all about your time with this experience!

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STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Free
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A Rough Guide to Engineering

What is engineering? Where can you find it? Come on a journey around the world and find out what engineers do, how they do it, and why!

  • Ages 11 to 16
  • In-school
  • 1 to 2 hours
  • Cost applies

Careers resources