The Sports Arena Challenge is suitable for a wide range of ages and abilities to explore ways of making structures.
Student teams design and model Sports Arenas to house multiple sports at a major games. The project cost is estimated and plans for the Arena use after the Games are made.
Students take roles such as Project Managers, Architects, Civil Engineers, Quantity Surveyors and Accountants and take responsibility for parts of the project.
The team will also be able to model a wind turbine with the aim to supply renewable energy to the arena.
The students may be asked to prepare a short presentation to summarise their work.
Each team can be judged if the school would like to run the challenge as a competition.
Run by a SATRO STEM Tutor, supported by industry volunteers where appropriate.
State Secondary & SEN schools: £800 for a full day, or £450 for a half day
Independent Schools: £950 for a full day, £525 for a half day
Events with over 150 students requiring an additional tutor + 25%
Bookings on 2 consecutive days 10% discount, 3 or more bookings made in same enquiry 20% discount
On some occasions the provider may be able to fund part or all of the workshop cost using donations from generous supporters.
The provider operates in the Surrey region, so mileage may be charged for schools further afield.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Learning what the engineering workplace is like
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Leadership - supporting, encouraging and motivating others to achieve a shared goal.
Problem solving - the ability to find a solution to a complex situation or challenge.
Staying positive - the ability to use tactics to overcome setbacks and achieve goals.
Teamwork - working cooperatively with others towards achieving a shared goal.
A project-based activity for students to help their community reach Net Zero.
Tomorrow's CO2-free, H2-full world needs expertise now!
Design and build your cars, test them in practice sessions, then compete to beat the competition - turn science to GLORY!