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Skills Miner Aerospace

4 levels built in Minecraft to introduce 12 to 14 year olds to new and future technologies, and the skills required for rewarding careers in aerospace engineering.

Skills Miner Aerospace

Enginuity brings you 4 games built in Minecraft to propel your students straight into the world of aerospace: bring the hangar to your classroom, and let your students create sustainable fuels and design their own aircraft!

  • Enginuity provide the 4 x Minecraft games and lessons for your school to play in your lessons
  • Enginuity provide support to teachers on how to use Minecraft in lessons
  • Enginuity offer to help with any guidance if needed

The first game will see students learn what materials are used to construct an aircraft and their properties.

Can your students fix the plane after a power outage? In the second game, they will need to fix the code in the flight deck, turn on the emergency lighting and programme the landing gear.

Now the plane is built and working, it's going to need some fuel. In the third game, students will have the option to create a lithium battery, fuel a hydrogen fuel cell, or make sustainable aviation fuel.

When they've learned all of this, and have an excellent overview of many of the careers and pathways available to them through STEM subjects, they'll be able to create a 3 dimensional plane of their own in the fourth and final game.

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This game was built in consultation with several large employers from industry to ensure a good understanding of the emerging skills required for young people, the new technologies and roles young people should expect to see, and also to highlight the importance of sustainability in the aerospace industry now and in the future.

Case studies and videos were selected to inspire young people from a diverse demographic, and to demonstrate the number of different pathways to suit different learning styles and abilities.

Capacity

Minimum of 5 participants, maximum of 30 participants.

Cost

Free

Dates and location

Digital experience designed to be delivered in-school during the school year.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Chemistry
    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Chemical engineering
    • Energy and environment
    • General engineering
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Space and aerospace engineering
    • Structures, construction and civil engineering
    • Transport

Gatsby benchmarks

TheĀ Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

What the teachers say

We would love to read all about your time with this experience!

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