Back to experiences

Workshop

Power to Drive

Students build, problem solve, test and race a miniature electric car!

Power to Drive

Miniature electric cars are built to demonstrate some of the principles of gears, before the young people then use the cars to understand the relationship between voltage input and distance travelled.

They can then use this knowledge to perform a series of tests to draw up a graph, and a line of best fit if applicable, with the intention of getting their team's car to stop closest to a specified distance.

The session concludes with a race for all the teams, to see whose car has been built to the highest standard!

Logistics

  • Needs to be delivered in a large classroom, hall or other clear space with a few tables available.
  • This experience is designed for an ideal group size of 30 learners, but a minimum of 10 and maximum of 45 can be accommodated.

Cost

£650+VAT for schools within an hour and a half of Derby. £770+VAT for schools beyond this. Discounts will be applied for multiple bookings.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Electronics, robotics and programming
    • Energy and environment
    • General engineering
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

Log in to write a testimonial
Icon representing Secondary education Secondary
Workshop

The Energy Car Challenge

Design and build your cars, test them in practice sessions, then compete to beat the competition - turn science to GLORY!

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies
Icon representing Secondary education Secondary
Event

A Rough Guide to Engineering

What is engineering? Where can you find it? Come on a journey around the world and find out what engineers do, how they do it, and why!

  • Ages 11 to 16
  • In-school
  • 1 to 2 hours
  • Cost applies

Careers resources