Back to experiences


Electricity workshop

Can you identify if a material is a conductor or insulator? Use your electricity knowledge to design and construct your own buzz wire game!

Electricity workshop

This half-day electricity workshop is based around designing and making a buzz wire game.

The workshop aims to improve key stage 2 students’ knowledge and understanding of electricity whilst at the same time enhancing their practical making and problem solving skills.

The session includes the following key themes:
- Conductors and insulators
- Circuit diagrams and electronic symbols
- Circuit components including switches and buzzers
- Circuit design and problem solving

All relevant resources will be brought to your school by a member of STEMworks staff.


Minimum of 15 participants, maximum of 36 participants.


£220 + costs for consumables. Cost can be subsidised by a sponsor/company.

Duration and location

Half a day, at schools within 150 miles of Gloucester.


Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Design and Technology
    • Engineering
    • Physics
    • Electronics, robotics and programming
    • General engineering

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • A stable careers programme
  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education
  • Personal guidance

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Listening - the ability to listen and understand information.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

Log in to write a testimonial

STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life.

  • Ages 5 to 19
  • Online
  • Full day
  • Free

i2E Micro:bit session

Introduction 2 Engineering stimulates student's interest in STEM subjects through hands-on, practical activities using the Micro:bit!

  • Ages 11 to 19
  • In-school
  • Half a day
  • Free

TeenTech Awards

The TeenTech Awards are for students working in teams to look at problems large and small to see if they can find a better way of doing things.

  • Ages 8 to 19
  • Online
  • Flexible project work
  • Free

Big Bang Digital 2020

The Big Bang is back and this time, it’s digital! Give your students an inspirational insight into the world of science, engineering and the amazing work of scientists and engineers in a pandemic.

  • Ages 11 to 19
  • Online
  • Full day
  • Free

Electronics everywhere

An engaging, practical way for teachers to deliver the fundamentals of electronics.

  • Ages 16 to 18
  • In-school
  • 1 to 2 hours
  • Free, state schools only

Youth STEM Matters

Do your students want to be heard on a global platform? Encourage them to submit an article to Youth STEM Matters, a youth-led scientific journal.

  • Ages 5 to 19
  • Online
  • Flexible project work
  • Cost may apply

Careers resources