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Workshop

Egg Launch!

Can you design and build a vehicle that enables an egg to safely travel as far as possible after being launched from a powerful air launcher?

Egg Launch!

During this classic and popular workshop, students must design and produce a vehicle that will enable an egg to safely travel as far as possible after being launched from our powerful air launchers.

Will they opt for expensive wheels or more economical skis to increase the range of their egg? How will they ensure it doesn’t break? What materials can they afford for their design?

Students must employ a range of skills including teamwork, communication, presentation, and numeracy. Team members are assigned specific roles and must deliver their part of the project.

The challenge introduces students to engineering in a fun and engaging way.

STEMworks will provide all materials for the workshop. A large venue is required to run this workshop, such as a gymnasium or hall.

Capacity

Minimum of 30 participants, maximum of 120 participants.

Duration

1 session lasts either half a day or a full day.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

Subjects and topics

    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Design, art and fashion
    • Materials, products and manufacturing
    • Structures, construction and civil engineering

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Leadership - supporting, encouraging and motivating others to achieve a shared goal.

  • Listening - the ability to listen and understand information.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Speaking - the oral transmission of information or ideas.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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Speaker

STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life.

  • Ages 11 to 18+
  • In-school
  • Full day
  • Free
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Trip

Network Rail STEM Lab

Interact with Network Rail employees and engage in a range of STEM-related activities linked to the rail industry.

  • Ages 11 to 16
  • Offsite - Milton Keynes
  • Full day
  • Free
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Workshop

i2E BBC Micro:bit Workshop

Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities.

  • Ages 11 to 16
  • In-school
  • Full day
  • Cost may apply
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Workshop

Electronics Everywhere

An engaging, practical way for teachers to deliver the fundamentals of electronics.

  • Ages 16 to 18
  • In-school
  • 1 to 2 hours
  • Free, state schools only
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Speaker

Amey 'Chat & Learn'

Request a virtual 1-2-1 career talk with a professional from Amey - a leading infrastructure services and engineering company.

  • Ages 14 to 18+
  • Online
  • Up to an hour
  • Free
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Workshop

Super Stixx Engineering Challenge

Students learn hands-on how engineers think & work while developing their problem solving and teamworking skills.

  • Ages 11 to 18+
  • In-school
  • Full day
  • Cost applies

Careers resources