Learn to code a drone, overcome challenges, discover how engineers work and how you could use drones in the future!
In our engineering workshops, we try to ‘myth-bust’ ideas that engineering isn’t all about large machinery and hard hats! Pupils learn hands-on that technology forms a major part of engineering whether in the making of new products or in developing the technology itself.
We use physical coding combined with engineering to develop great habits of mind. Using engineering encourages children to follow the plan-do-review that all good scientists and engineers follow. Students get hands-on experience of learning how to code, debug and improve a drone in different challenges. It challenges their perceptions of engineering, and demonstrates how this cutting-edge technology is being used to solve real-world challenges across the globe.
We use our workshops to develop a desire to learn about STEM and how it is used in everyday life. Alongside this we know that by taking part in STEM activities students develop other skills such as team working, communication, problem-solving, resilience and much more. These workshops offer an engaging link to engineering, the curriculum, Gatsby Benchmarks while highlighting future career possibilities.
Minimum of 10 participants, maximum of 32 participants.
Contact us for a full quote tailored to your requirements.
Dates and location
We do not charge travel costs on top of our workshops if the location is within one hour of our office in Sandbach. Over 1 hour we will charge mileage, over 2 hours we may need to add accommodation costs on top but we can offer a full quote before purchase.
The workshops can be a half (around 2.5 hours) or a whole day (around 5 hours) and fit in with a normal school day's break and lunchtime.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.
Creativity - the use of imagination and the generation of new ideas.
Problem solving - the ability to find a solution to a complex situation or challenge.
Teamwork - working cooperatively with others towards achieving a shared goal.
Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities using the Micro:bit!
Interactive and educational Minecraft game to play in the classroom: hand over some cash to a 12-14 year old and let them choose the most sustainable heating system for their home!