In these workshops, students make circuits to the Crumble Microcontroller, then bring them to life using coding. Students learn all about how things work and how engineers make them work better.
We have a few themes to our Crumble Engineering Workshops that depend on your interest and the age and ability of the pupils involved. For younger students, we have 'Lighting up the World' and 'Make some Noise' workshops that show how engineers are involved in the built world around us. For older and more able pupils we have 'Autonomous Vehicles', 'Wearable Tech', and 'Sensing Technologies' that look at what engineers are developing now, as well as and future possibilities.
All the workshops are hands-on; we bring enough tech for students to work in pairs on their guided projects. We don't need any resources - just a large classroom and some students!
Minimum of 10 participants, maximum of 32 participants.
Contact us for a full quote tailored to your requirements.
Dates and Location
We do not charge travel costs on top of our workshops if the location is within one hour of our office in Sandbach. Over 1 hour we will charge mileage, over 2 hours we may need to add accommodation costs on top but we can offer a full quote before purchase.
The workshops can be a half (around 2.5 hours) or a whole day (around 5 hours) and fit in with a normal school day's break and lunchtime.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.
Creativity - the use of imagination and the generation of new ideas.
Problem solving - the ability to find a solution to a complex situation or challenge.
Staying positive - the ability to use tactics to overcome setbacks and achieve goals.
Teamwork - working cooperatively with others towards achieving a shared goal.
Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities.
A robotics-based STEM competition that develops 21st century workplace skills.
Learn to code by flying drones! Program drones to fly along certain paths, navigate through hoops, and complete flips.