Workshop
Learn to code by flying drones! Program drones to fly along certain paths, navigate through hoops, and complete flips.
Code4Drones Enrichment Days support the KS2 Computing Curriculum and promote STEM to school students through the use of programmable drones in a creative, stimulating, and interactive way.
Enrichment Day sessions provide students with practical experience in designing, writing, applying, and debugging codes, and enhancing their computer science and digital literacy skills.
Students will first be taught the science and basic principles of flight that enable a drone to take off from the ground and fly. Fundamental principles and concepts of computer science, including computational thinking, mathematical logic, and algorithms will then be explained and demonstrated. By understanding these fundamentals, students will then learn a number of functions which they will use to complete several tasks in groups of 3. The goal of each task will be to take off and land their drone from the same spot after programming it to perform multiple manoeuvres.
Cost
£695 for a full day. This includes 3 repeated 90 minute sessions each catering for up to 30 students (depending on venue space). Code4Drones will deliver workshops throughout England, but mileage will be charged for schools located more than 1 hour travel from Loughborough.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Whichever curriculum your school follows, pupils should have the opportunity to carry out practical investigations in science that help them to develop their scientific skills. This experience builds the following enquiry skills:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.
Creativity - the use of imagination and the generation of new ideas.
Leadership - supporting, encouraging and motivating others to achieve a shared goal.
Listening - the ability to listen and understand information.
Problem solving - the ability to find a solution to a complex situation or challenge.
Speaking - the oral transmission of information or ideas.
Staying positive - the ability to use tactics to overcome setbacks and achieve goals.
Teamwork - working cooperatively with others towards achieving a shared goal.
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KS2 students will learn what AI is, why it makes mistakes and how to use it responsibly in this 90-minute workshop.