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AI & Machine Learning Workshop

Your students will learn both physical computing and coding concepts and build, program and train a robot buggy with AI capabilities.

AI & Machine Learning Workshop

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Introduce your students to the future of computing with this engaging, hands-on workshop exploring Artificial Intelligence and Machine Learning. Designed for Years 5–6 (P6–P7), this experience blends physical computing, coding, and real-world applications.

This workshop covers traditional coding and contrasts it with machine learning, where computers learn from data rather than explicit instructions. Neural networks, inspired by the structure of the human brain, are introduced as a key concept underpinning how machines learn.

Students engage in activities related to reinforcement learning, pattern recognition, and image recognition, including using an AI-powered camera to program their buggy to recognise traffic signals.

The workshop also touches on the ethical implications of AI, and helps students consider safety and privacy within their use of this developing technology.

What students will do:

  • Build and program a robot buggy using BBC micro:bit
  • Use an AI-powered camera to recognise traffic signals

Workshop formats:

  • Standard (2×2hr): Up to 60 students/day (working in pairs)
  • In-Depth (1×4hr): Up to 30 students/day

Curriculum links:
KS2 Computing and Science. Supports understanding of algorithms, data handling, and emerging technologies.

Inclusive delivery:
Sessions are adapted for all learners, including SEN. Facilitators tailor content to suit age and ability, ensuring every student is supported and engaged.

Why book?

  • Brings cutting-edge STEM topics into the classroom
  • Encourages critical thinking and ethical awareness
  • Delivered by expert instructors with real-world experience
  • Inspires interest in AI-related careers

Booking info:
Sessions are tailored to your school day. All equipment provided. Pricing starts at £797 per day, ex VAT.

Available in England, Scotland and Wales.

Fully-funded opportunities: Thanks to the provider's partnerships with the Royal Air Force and Defence Nuclear Enterprise, eligible schools can benefit from fully-funded STEM workshops. Complete this form to find out if you're eligible.

“The overall experience was very enjoyable and the activity making the plane fly was challenging but fun. I really enjoyed learning about AI and how it will be used for future inventions. I liked how you could interact with quite complicated tech and the person taught us how to use it properly and safely. It was also quite interesting and the videos of the robots were really cool!”
– Birchington Primary School student

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Topics

  • Computing

Working scientifically

Whichever curriculum your school follows, pupils should have the opportunity to carry out practical investigations in science that help them to develop their scientific skills. This experience builds the following enquiry skills:

  • Asking questions
  • Making predictions
  • Setting up tests
  • Observing and measuring
  • Evaluating

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Problem solving - Finding solutions to challenges

  • Adapting - Overcoming challenges and setbacks to achieve goals

Good for a career in...

  • Computing
  • Electronics
What the teachers say

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How to train a computer - Introduction to AI

KS2 students will learn what AI is, why it makes mistakes and how to use it responsibly in this 90-minute workshop.

  • Ages 9 to 11
  • In-school
  • 1 to 2 hours
  • Cost applies

Careers resources