- Ages 11 to 14
- In-school
- 1 September 2026 to 16 July 2027
- Half a day
- Cost applies
Workshop
Inspire future innovators with an interactive AI workshop exploring data, algorithms, coding, and ethical decision-making.
Bring artificial intelligence to life in your classroom with this engaging, hands-on workshop for Key Stage 3 students. Through interactive challenges, creative problem-solving and practical activities, students discover how data, algorithms and machine learning shape the technology they encounter every day. As they explore how intelligent systems work, they'll develop curiosity, computational thinking and a deeper understanding of the digital world.
Alongside investigating the opportunities and challenges of artificial intelligence, students explore important topics such as ethical decision-making, bias and responsibility. The workshop helps learners think critically about the role of AI in society while building confidence in the knowledge and skills that underpin emerging technologies.
Linked to real-world careers, the session introduces students to the growing range of opportunities in AI, technology and digital innovation. By highlighting the people behind these technologies and the pathways available, the workshop helps learners connect classroom learning with future study and career options.
Delivered in school by an experienced facilitator, AI Explorer is adaptable for mixed-ability groups and SEND provision. Activities are differentiated to ensure every student can participate, contribute and succeed, providing an inspiring and accessible introduction to one of the most important technologies shaping our future.
Key details
- Delivered in England only
- For up to 35 students
- The cost is £500 for a half day
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Planning - Setting goals and designing routes to achieve them
Creativity - Using imagination and generating new ideas
Listening - Receiving, retaining and processing information
Problem solving - Finding solutions to challenges
Speaking - Transmitting information or ideas
Adapting - Overcoming challenges and setbacks to achieve goals
Teamwork - Working cooperatively with others to achieve a shared goal
What the teachers sayLog in to write a testimonialWe would love to read all about your time with this experience!
KS3 students will learn what AI is, why it makes mistakes and how to use it responsibly in this 90-minute workshop.
Your students will learn both physical computing and coding concepts and build, program and train a robot buggy with AI capabilities.
Hands-on AI introduction sparking curiosity, building confidence, and helping younger learners understand and explore how it works.