Our 'Introduction to Coding’ workshop introduces students to the fascinating world of robotics and highlights the many everyday devices that are computer-controlled.
Working in groups of 2 or 3, students begin by constructing an animal robot and through an intuitive drag and drop app installed on a tablet, program their robot to complete a series of tasks.
This workshop is suitable for Reception. Year 1 and Year 2 students.
If students already have knowledge of coding, our ‘Next Steps in Coding’ workshop may be more suitable.
This session explores more advanced coding concepts using a block-base, open-ended visual programming language. students will learn various commands and write complex code to complete a set of challenges. This workshop is suitable for Years 2 to 4.
Ages are now for Reception to Year 4 (4 to 8 years).
Minimum of 15 participants, maximum of 30 participants.
1 session lasts 2 to 3 hours.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Listening - the ability to listen and understand information.
Problem Solving - the ability to find a solution to a complex situation or challenge.
Teamwork - working cooperatively with others towards achieving a shared goal.
An introduction to the exciting world of engineering using K’Nex to solve a given problem.
Can you design and build a vehicle that enables an egg to safely travel as far as possible after being launched from a powerful air launcher?
Learn how to program a robot to complete a series of increasingly difficult challenges.