A classroom-based competition for primary schools that brings STEM to life!
The REC Foundation VEX GO Challenge is a classroom-based competition that provides primary students with the opportunity to showcase their leaming through participation in hands-on activities. This unique STEM and robotics challenge provides curriculum and teacher resources linked to the National Curriculum and Benchmarks for Excellence which engage students in engineering and science concepts.
Students complete the activities as part of their normal curriculum or extracurricular clubs and upload evidence to the challenge website. Points are earned for each activity that is successfully completed and additional levels of challenges can be unlocked as teams earn more points.
2 to 3 students per team. There is no limit on the number of teams a school may register.
Registration and participation is free, but all teams participating in the VEX GO Challenge will need access to a VEX GO kit. Each kit can be used by multiple teams at different times if required, allowing more students to take part.
The challenge season runs all year round. Teams can participate in as many activities as they wish during this time and activities can be integrated into the curriculum as part of STEM subject lessons or run as an extracurricular activity. There is no minimum or maximum number of sessions that teams can participate in and this can be led by the teacher. Some groups may like to let teams complete as many tasks as possible in all levels, others may choose to get more students participating and completing a single level.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.
Creativity - the use of imagination and the generation of new ideas.
Leadership - supporting, encouraging and motivating others to achieve a shared goal.
Listening - the ability to listen and understand information.
Problem solving - the ability to find a solution to a complex situation or challenge.
Speaking - the oral transmission of information or ideas.
Staying positive - the ability to use tactics to overcome setbacks and achieve goals.
Teamwork - working cooperatively with others towards achieving a shared goal.
STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life.
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Do your students want to be heard on a global platform? Encourage them to submit an article to Youth STEM Matters, a youth-led scientific journal.