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KS1 Coding and Robotics

An introduction to the fascinating world of robotics and coding. 

KS1 Coding and Robotics

During this half-day workshop, pupils will be introduced to the fascinating world of robotics and shown how so many devices we use are computer-controlled. Working in groups of 2 or 3 pupils will construct animal robots and using iPads they will learn, in simple steps, how to control their robots. Together pupils will then compete in a series of challenges using their teamwork, communication skills and resilience.

The year 2 pupils will follow instructions to make their robots and add LEGO to adapt what their creature looks like. When programming we talk about distance and angles and hope the robots follow the right route!


Minimum of 15 participants, maximum of 30 participants.


1 session lasts 2 to 3 hours.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

Subjects and topics

    • Computing
    • Engineering
    • Maths
    • Electronics/Robotics/Programming
    • Structures/Construction/Civil Engineering

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Creativity - the use of imagination and the generation of new ideas.

  • Listening - the ability to listen and understand information.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

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Careers resources