- Ages 11 to 14
- 1 September 2022 to 31 March 2024
- Flexible project work
A curriculum-aligned challenge to inspire your KS3 pupils in the context of British farming.
Inspire your pupils with the context of British farming.
A curriculum-aligned pathway for students aged 11 to 11 provides you with 5 lesson plans and high quality resources to deliver maths, science, DT and computing lessons with a real-world context.
Your pupils will develop their problem-solving skills and be inspired to think like engineers!
A key feature of this challenge is sustainability on British farms. Learners explore the environmental impact of farming and investigate how to balance the emission of greenhouse gases and its removal. They design and create solutions for farms of the future.
The content is written by teachers-for teachers and lead learners through the engineering design process with embedding links to environmental sustainability. When thinking and working as engineers, learners solve problems that are true to the challenges farms face, with ample opportunity for creativity, imagination and collaboration.
Next, engage with farmers as a purposeful way to enrich learning and to support learners to make meaningful connections with people in careers that make a difference to our world.
Engineering Educates: Farmvention Challenge is a 2-year campaign developed in partnership with the Science and Engineering Education Research and Innovation Hub (SEERIH) at the University of Manchester and the NFU with support from a range of STEM organisations and charities.
Improve engagement, interest or enjoyment in STEM subjects
Learning what the engineering workplace is like
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Problem solving - the ability to find a solution to a complex situation or challenge.
Work together in teams to design and build a wind farm in Virtual Reality!
Interactive and educational Minecraft game to play in the classroom where students will discover their inner vertical farmer and see how their ideas can make a difference to the future of food.
Build a micro greenhouse, code a micro:bit to monitor and control conditions, and grow microgreens – an insight into sustainable farming.