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Competition

EEP Robotics Challenge

Teams build, program and control LEGO® MINDSTORMS® Education EV3 as well as present an engineering-focused research project.

EEP Robotics Challenge

The Lowdown

This isn’t a one-off challenge. It’s a programme that gets your students working together to solve real-world engineering, technology and computing challenges. Your student team will learn how to build, program and control autonomous LEGO® robots to complete a series of short, exciting environmental engineering missions using LEGO® MINDSTORMS® Education EV3 sets.

From speed racing to recycling, they’ll demonstrate their skills at challenges held around the country. The journey starts in your school and could take your team all the way from regional heats to the national final. You’ll have our help along the way, with training and equipment. Teams will meet STEM Ambassadors and volunteers at competitions but we also encourage support from STEM Ambassadors in school throughout your learning journey. The challenge will open up potential new careers to your students and help put their school learning into context.

The challenge aims to support the STEM curriculum, along with computing, and design and technology. We also encourage and have successfully worked with a very diverse range of young people from all backgrounds and abilities.

Capacity

Minimum of 4 participants, maximum of 25 participants. Maximum of 10 students per school can attend competitions to represent your school. 

Cost

Places are limited. Training, 2 x LEGO MINDSTORMS EV3 robots and challenge activity packs are provided free of charge. Travel and teacher cover costs are to be covered by the school.

Duration

The main programme runs between September to March but can carry on throughout the academic year. We recommend a minimum of 12 x 1 hour sessions plus time to prepare for the competition day.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Gatsby benchmark hitter

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps you achieve the following benchmarks:

  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education
  • Personal guidance

Subjects

  • Computing
  • Design and Technology
  • Engineering
  • Maths
  • Physics

Topics

  • Design, art and fashion
  • Electronics, robotics and programming
  • Energy and environment
  • Materials, products and manufacturing
  • Mechanical engineering, systems and processes

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Listening - the ability to listen and understand information.

  • Speaking - the oral transmission of information or ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Creativity - the use of imagination and the generation of new ideas.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Leadership - supporting, encouraging and motivating others to achieve a shared goal.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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