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EEP Robotics Challenge

Teams can build, program and control their LEGO® robots and present an engineering-focused environmentally-themed research project via online sessions and competition. 

EEP Robotics Challenge

This isn’t a one-off challenge. It’s a programme that gets your students working together to solve real-world engineering, technology and computing challenges.

Your student team will learn how to build, program and control autonomous LEGO® robots to complete a series of short, exciting environmental engineering missions using LEGO® MINDSTORMS® Education EV3 sets. From speed racing to recycling, they’ll demonstrate their skills through online portfolio’s that will be celebrated through digital events.

The journey starts in your school and could take your team all the way from regional digital heats to the UK final. You’ll have our help along the way, with free digital training and equipment.

Teams will discover more about careers through digital STEM Ambassador volunteers, but we also encourage support from STEM Ambassador volunteers in school throughout your learning journey. The challenge will open potential new careers to your students and help put their school learning into context.

The challenge aims to support the STEM curriculum, along with computing, and design and technology. We also encourage and have successfully worked with a very diverse range of young people from all backgrounds and abilities.

Minimum of 4 participants, maximum of 25 participants. Maximum of 10 students per school can attend competitions to represent your school.

Places are limited with applications closing mid-November 2020. Accepted schools will be notified before end 2020. Training, 2 x LEGO MINDSTORMS EV3 robots and environmentally themed challenge activity packs are provided free of charge. Teacher cover and other costs are to be covered by the school; however, some bursaries are available if this is not possible for some schools.

The main programme will run between January to June 2021 but can carry on throughout the academic year. We recommend a minimum of 12 x 1-hour sessions plus time to prepare for the competition day.


Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Design/Art/Fashion
    • Electronics/Robotics/Programming
    • Energy/Environment
    • Materials/Products/Manufacturing
    • Mechanical Engineering/Systems/Processes

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps you achieve the following benchmarks:

  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Listening - the ability to listen and understand information.

  • Speaking - the oral transmission of information or ideas.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Creativity - the use of imagination and the generation of new ideas.

  • Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Leadership - supporting, encouraging and motivating others to achieve a shared goal.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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It is difficult not to 'over-enthuse' about the excitement, confidence and interpersonal skills it actively encourages and instils in the students... As the scheme is curriculum-based, it is easy to gauge what a major influence it is on their GCSE choices.
Jim Byrne, Higher Level Teaching Assistant Montgomery Academy

F1 in Schools

Launch STEM careers through competition... Let your students find their calling with the F1 in Schools STEM Challenge!

  • Ages 11 to 19
  • Offsite - Multiple locations
  • Project work and up to 3 event days
  • Cost may apply

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Energy Quest Online encourages young people to find out about sustainable energy and related engineering careers.

  • Ages 11 to 14
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  • 2 hours +
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