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Crumble STEM Online

Inspire engineering through creative making and coding, students can use a microcontroller to bring components alive!

Crumble STEM Online

Crumble STEM Online is perfect for adding to your curriculum during lessons or STEM Clubs.

We provide you with the kit (crumble microcontrollers, leads and LEDs, sensors, servos, motors and wheels) and access to 5 video-based courses for learners to take at their own pace in class or club. This means that the learning is engaging and 'hands-on' even though the course itself is online.

Teacher support is provided but little input is required. Lessons and topics are designed so learners can take it step by step, go back to refresh their learning, or jump ahead depending on knowledge and experience.

Additional materials needed can all been sourced from household recycling to eliminate costs and boost creativity.

The course links to real-world applications of all the components and to potential related careers or courses in STEM.

Feedback has been excellent from learners from KS3 showing great creativity and enthusiasm right through to KS5 learners using their experiences to support University applications.


Maximum of 300 participants.


The cost has been designed depending on the number of physical component kits supplied and are available on request. We supply 10, 15, 20 or 30 sets and recommend a max of 1 kit per 2 learners working together.


There are 5 main courses containing lessons and topics (70+). The courses would take 4 to 5 days if taken continuously and depending on the level and experience of the learners. They can easily be used in single lessons or STEM clubs at school.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Learning what the engineering workplace is like

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Agriculture and food
    • Biotechnology
    • Design, art and fashion
    • Electronics, robotics and programming
    • Energy and environment
    • Entertainment, sound and lighting
    • General engineering
    • Materials, products and manufacturing
    • Mechanical engineering, systems and processes
    • Medicine and healthcare
    • Space and aerospace engineering
    • Structures, construction and civil engineering
    • Transport

Gatsby benchmarks

TheĀ Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Learning from career and labour market information
  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Experiences of workplaces
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming high - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem solving - the ability to find a solution to a complex situation or challenge.

  • Staying positive - the ability to use tactics to overcome setbacks and achieve goals.

What the teachers say

We would love to read all about your time with this experience!

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Icon representing Secondary education Secondary

i2E Micro:bit session

Introduction 2 Engineering (i2E) stimulates student's interest in STEM subjects through hands-on, practical activities using the Micro:bit!

  • Ages 11 to 18
  • In-school
  • Half a day
  • Free

Careers resources