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The Amazon Longitude Explorer Prize

A UK-wide competition calling for 11 to 16 year old's to submit their ideas on how they would use technology for social good. 

The Amazon Longitude Explorer Prize

Amazon Longitude Explorer Prize is a year-long competition that challenges teams of young people aged 11 to 16 to design, test and develop technology enterprises for social good. The prize inspires, educates and enables diverse young people to develop real innovations for the future.

It's free to apply and participate via schools and youth groups, teams will be supported throughout the programme through interactive online delivery, with the potential for an in-person event in the summer term depending on the public health circumstances. Students are given classroom activities and materials to help kick-start their creative thinking and support to apply.

Students will have the opportunity to transform their idea into a reality over the academic year with access to an exclusive business school experience, mentors, hardware and software - and a chance to win up to £20,000 for their schools or youth groups, plus individual prizes.

Entries to the Prize are now open, entries close on 12 February 2021 at 5 pm (GMT), multiple applications from schools and youth groups are encouraged!

All that’s needed is an idea...

Cost

No cost involved in participating in the prize. Any costs for travel to events (if delivered in person) etc. will be covered by the prize. Support to ensure digital inclusion will also be treated on a case by case basis.

Duration

The experience runs from November 2020 to July 2021.

At the initial stage, all teams need to do is complete a simple application form (lesson plans and materials available to help teams apply). 40 teams will be shortlisted by an external judging panel to participate at the finalist stage (April to June 2021) and then an awards event in July 2021.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Agriculture and Food
    • Biotechnology
    • Electronics/Robotics/Programming
    • Energy/Environment
    • General Engineering
    • Medicine/Healthcare
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

  • Leadership - supporting, encouraging and motivating others to achieve a shared goal.

  • Listening - the ability to listen and understand information.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Speaking - the oral transmission of information or ideas.

  • Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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