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Which Career? Workshop

How maths is used in different roles.

Which Career? Workshop

Which Career? will allow your students to choose which careers will be discussed by the presenters, which is hoped will make the session even more relevant to your students!

The presenters will set a question for students to work on which relates to the most popular choice of career, before working through possible solutions and explaining how this question relates to the career.


Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve awareness and aspirations for STEM-related study and careers

Subjects and topics

    • Biology
    • Chemistry
    • Computing
    • Engineering
    • Maths
    • Physics
    • Biotechnology
    • Design/Art/Fashion
    • Energy/Environment
    • General Engineering
    • Medicine/Healthcare
    • Sport/Fitness
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

What the teachers say

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STEM Ambassadors

STEM Ambassadors from a wide range of STEM-related jobs to help bring subjects to life.

  • Ages 5 to 19
  • In-school
  • Flexible
  • Free

Engineering Education Scheme

Students will experience problem-solving while working on a real-life STE(A)M project, created by a local company.

  • Ages 16 to 17
  • In-school
  • 6 months, 1 hour a week
  • Cost applies

Maths in Motion

An engaging, software experience using maths to enter a virtual racing car into races at famous circuits around the world!

  • Ages 7 to 16
  • Online
  • Flexible over 1 year
  • Cost applies