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Competition

ProtoEV STEM Challenge

Discover the thrill of STEM through designing, building, and racing electric go karts! Inspire the future generation of STEM

ProtoEV STEM Challenge

The ProtoEV STEM Challenge uses the thrill of designing, building, and racing electric go-karts to excite young people about the electrification of transport and equip students with the core skills for the future workforce.

The challenge inspires students to use IT to learn about physics, aerodynamics, design, manufacture, branding, sponsorship, marketing, leadership/teamwork, media skills and financial strategy, and apply them in a practical, competitive and life-changing way.

Working alongside industry partners, ProtoEV also leverages world-class research and the expertise of universities and to create smooth pathways for participants to progress into apprenticeships, jobs or further or higher education.

Diversity, inclusion, and social mobility in STEM is our core purpose, with a particular focus on growing the confidence and self-belief of female, BAME and white working-class talent of all abilities.

Starter and Intermediary classes concentrate on the use of 3D printers and CAD/CAM software to design, manufacture, test, and race miniature motorised karts. Teams in the Advanced Class (ages 13 to 19) convert full-size petrol go-karts into high powered electric karts which they test and race, competing for the highest speed and energy efficiency.

Capacity

Minimum of 10 participants, maximum of 20 participants.

Cost

Starter Class: £1000 + VAT, Intermediate Class: £2000 + VAT, Advanced Class: £5000 per team with teams raising an additional £5000 through sponsorships/donations.

Duration

The training of trainers model will be implemented, teaching the teachers/youth workers through a series of workshops on kart building, sponsorship raising, and a marketing masterclass, scheduled once a week for 12 weeks. The teachers/youth workers will then apply what they have learned in the classroom. There will be 3 x test days leading to 1 x race day in June 2022.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Improve awareness and aspirations for STEM-related study and careers

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Physics
    • Electronics/Robotics/Programming
    • Energy/Environment
    • General Engineering
    • Materials/Products/Manufacturing
    • Mechanical Engineering/Systems/Processes

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil
  • Linking curriculum learning to careers
  • Encounters with employers and employees
  • Encounters with further and higher education

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Creativity - the use of imagination and the generation of new ideas.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

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Competition

F1 in Schools

Launch STEM careers through competition... Let your students find their calling with the F1 in Schools STEM Challenge!

  • Ages 11 to 19
  • Offsite - Multiple locations
  • Project work and up to 3 event days
  • Cost may apply
Workshop

i2E Micro:bit session

Introduction 2 Engineering stimulates student's interest in STEM subjects through hands-on, practical activities using the Micro:bit!

  • Ages 11 to 19
  • In-school
  • Usually 3 hours, flexible
  • Free

Careers resources