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Maths in Motion

An engaging, software experience using maths to enter a virtual racing car into races at famous circuits around the world!

Maths in Motion

Maths in Motion allows the discrete teaching of maths in a real-world context to allow students to create a race car with the correct setup for the circuit they are racing at.

Students use their maths skills to make an efficient virtual race car. The race car (and the student's maths skills) are put to the test by competing against other student players from around the world!

The software takes students through all the stages a race engineer would work through and demonstrates the use of maths in motor racing.

The 12-month subscription allows for unlimited races at school and entry into all the races and events hosted by Maths in Motion.


Up to 500 participants.


Starting from £269 for unlimited users.


Each subscription is 12 months during which time there are numerous races and events with the Maths Challenge running from February to June with a series of knockout heats.

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Develop engineering employability skills

  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Gatsby benchmark hitter

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Addressing the needs of each pupil

Subjects and topics

    • Computing
    • Engineering
    • Maths
    • Physics
    • Electronics/Robotics/Programming
    • General Engineering
    • Materials/Products/Manufacturing
    • Mechanical Engineering/Systems/Processes
    • Sport/Fitness
    • Transport

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.

  • Leadership - supporting, encouraging and motivating others to achieve a shared goal.

  • Listening - the ability to listen and understand information.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Speaking - the oral transmission of information or ideas.

  • Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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F1 in Schools

Launch STEM careers through competition... Let your students find their calling with the F1 in Schools STEM Challenge!

  • Ages 11 to 19
  • Offsite - Multiple locations
  • Project work and up to 3 event days
  • Cost may apply

Careers resources