We show how creative and exciting STEAM is by bringing to life inventions designed by primary aged children.
Students submit their ideas and pictures and videos and inventors Ruth Amos and Shawn Brown bring them to life. We set different invention challenges across the year on our website and then bring to life different kids' invention ideas on our youtube channel.
We provide a monthly activity sheet for teachers and parents meaning that the activity can be run in the classroom but all the digital assets that can be accessed from home. We show how we built the invention idea and any problems faced as well as testing the invention idea. The content is entertaining and light-hearted, from jam firing rockets to giant electric toothbrushes!
Minimum of 5 participants, maximum of 500+ participants.
We can provide free activities to most schools although sometimes we need to charge for travel or for the experience if the school is not a state school
We will often do a school assemble for about 15 to 20 minutes followed by an invention workshop which is usually 45 minutes to an hour. It can be delivered by teachers or by inventors or STEM ambassadors. We do a challenge most months so the teacher can choose to do the invention challenge each month. This is a great activity for a STEM or an after school club.
Improve engagement, interest or enjoyment in STEM subjects
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.
Creativity - the use of imagination and the generation of new ideas.
Listening - the ability to listen and understand information.
Problem Solving - the ability to find a solution to a complex situation or challenge.
Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.
Teamwork - working cooperatively with others towards achieving a shared goal.
How would your students power cities in 2050?
The UK’s most epic STEM enrichment programme for young people*. We're not building robots, we're building the future.
*as voted by robots
Energy Quest Online encourages young people to find out about sustainable energy and related engineering careers.