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i2E Micro:bit session

Introduction 2 Engineering stimulates student's interest in STEM subjects through hands-on, practical activities using the Micro:bit!

i2E Micro:bit session

Students are guided through a series of challenges where they write code using Javascript or Python, dependant on ability, to move a Microbit car through a series of tasks. Students then code a transmitter and receiver, turning their car into a remote control vehicle. Students then compete with each other, adjusting their code throughout to improve their vehicle.

The workshop requires the use of computers, a projector on which to display instructions and a small amount of floor space where the children can test their cars. Laptops can be provided.


Minimum of 2 participants, maximum of 60 participants.


We can also offer this activity to primary schools in Wales, activities will be tailored depending on the age of pupils. However, as we don't receive funding for this there is a charge to deliver the session.


Flexible, timings can be discussed when booking the experience. 

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects

  • Improve attainment and progress in STEM subjects

  • Improve awareness and aspirations for STEM-related study and careers

Subjects and topics

    • Computing
    • Design and Technology
    • Engineering
    • Maths
    • Physics
    • Design/Art/Fashion
    • Electronics/Robotics/Programming
    • Energy/Environment
    • Materials/Products/Manufacturing
    • Space/Aerospace Engineering
    • Structures/Construction/Civil Engineering
    • Mechanical Engineering/Systems/Processes
    • Transport

Gatsby benchmarks

The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:

  • Linking curriculum learning to careers
  • Personal guidance

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Listening - the ability to listen and understand information.

  • Problem Solving - the ability to find a solution to a complex situation or challenge.

  • Speaking - the oral transmission of information or ideas.

  • Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.

  • Teamwork - working cooperatively with others towards achieving a shared goal.

What the teachers say

We would love to read all about your time with this experience!

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FIRST Tech Challenge

The UK’s most epic STEM enrichment programme for young people*. We're not building robots, we're building the future.
*as voted by robots


  • Ages 12 to 18
  • In-school
  • 1 hour a week +
  • Cost may apply

Careers resources