- Ages 11 to 16
- In-school
- 17 September 2020 to 4 April 2030
- 1 hour
- Cost applies
Event
An interactive show exploring how engineering can let us see inside ourselves, make our lives safer, and push the boundaries of science!
From ultrasound machines to nappies, cars and replacement hip-joints, engineering affects all parts of our lives – from before we are born until after we die.
This demonstration-filled live show reveals how engineering improves the quality of our lives.
Watch a live ultrasound scan, discover how engineers can 3D print a new hip joint, and even how we can preserve our bodies after death!
Capacity
Minimum of 20 participants, maximum of 1,000 participants. You can involve as many students as you can fit safely into your venue.
Cost
Prices for science made simple shows start at just £575 +VAT for up to 3 performances. Please see our website for the latest information on prices.
Dates and Location
We have availability any day of the week and can travel anywhere in the UK.
Duration
Shows are 50 to 60 minutes long, to fit into your school timetable. You can book up to 3 shows in a day.
Improve engagement, interest or enjoyment in STEM subjects
Improve attainment and progress in STEM subjects
Learning what the engineering workplace is like
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Listening - the ability to listen and understand information.
Problem Solving - the ability to find a solution to a complex situation or challenge.
Creativity - the use of imagination and the generation of new ideas.
Staying Positive - the ability to use tactics to overcome setbacks and achieve goals.
Aiming High - the ability to set clear, tangible goals and devise a robust route to achieving them.
Teamwork - working cooperatively with others towards achieving a shared goal.
What the teachers sayLog in to write a testimonialWe would love to read all about your time with this experience!
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Meet fascinating engineering professionals in person and online and design the future.