- Ages 9 to 11
- 22 February 2021 to 22 July 2021
- 4 x half-day sessions
- Cost applies
Hands-on, in-class activities, live interaction with industry professionals with an integrated CPD opportunity.
This unique programme combines fully-resourced in-class hands-on practical investigative science and visits to industry (via live interactions during the current Pandemic) and whole staff CPD.
One teacher and their class receive 2 half days of in-school support from one of our highly experienced team of advisory teachers, plus all the resources and lesson plans to deliver a third session.
During the Pandemic, interactions with industry are a combination of live interactions via a virtual platform (chaired by an advisory teacher) and pre-recorded exciting demonstrations that link the industry's science and science taught in the classroom.
As soon as possible, hopefully, September 2021, we will return to site visits. These effective and interactive visits to industry are arranged by the advisory teacher and are typically a morning event in which children meet a number of engineers and scientists who relate their work to the science the children have carried out in the previous three classroom sessions.
Impact is measured via online questions that children and teachers complete, enabling us to continually improve the programme offer.
Minimum of 20 participants, maximum of 35 participants.
Subsidised cost of £200-300.
5 sessions - including 1 x 60 to 90mins for whole school staff, 1 half-day site visit (when possible), 3 half-day in-class sessions (2 delivered by CIEC).
Improve engagement, interest or enjoyment in STEM subjects
Learning what the engineering workplace is like
Develop engineering employability skills
Improve awareness and aspirations for STEM-related study and careers
Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
Creativity - the use of imagination and the generation of new ideas.
Leadership - supporting, encouraging and motivating others to achieve a shared goal.
Listening - the ability to listen and understand information.
Problem Solving - the ability to find a solution to a complex situation or challenge.
Speaking - the oral transmission of information or ideas.
Teamwork - working cooperatively with others towards achieving a shared goal.
Interactive and engaging experience to support classroom-based STEM learning.
Can you help Izzy on her incredible adventure? Along the way discover and explore how transport really works. See a real-life hovercraft!